The only two things I really like about MMOs are new quests and fighting bosses. Quests require this whole persistent world, they're expensive. Screw that.
Let's make a game all about killing bosses. None of the fluff around it. You connect to the lobby. You pick your class, maybe tweak it a LITTLE. Not 12 items with gems and enchants, no way. More "blue Rohan" (fast hitter) or "red Rohan" (heavy hitter). Maybe 10 total skills, roughly half for core rotation the rest for utility.
Gear progression naturally works the wrong way. The game gets easier as you get better. Instead, kills on low difficulty modes should unlock higher difficulty modes. Alongside that, a ladder will control who you are grouped with to avoid that "waiting for everyone to get it" feeling. Since the game will have no persistent world, there's no need to shard the playerbase, keeping wait times low.
Let's make it free to play! Give away maybe 9 bosses in 3 arenas for free. Release a new paid DLC boss every... week? Is that really so much to ask? Offer a discount all-new-bosses sub and heavily discounted old boss bundles. Obviously it'll be easiest to find groups for the new bosses and all the buzz will be around the new bosses.
Let's make it fast! A raid boss is a natural 20 minute encounter. That's snacksize! You can do one before dinner without ruining your appetite (or being late to table). Let's put the tactics video right in the goddamn game, played by the devs, with their kill time for all the world to see. You can skip the video if you want to play blind or try to beat the devs if you're hardcore.
Ladder prizes... hmm... say, get to design a boss? :)
--
The impetus to writing this up was my survey submission to Trion after quitting Rift. I figured hey, even if they steal it without credit, I want to play it! But just in case I'll post the exact text I sent them here.
Make a PvE version of Bloodline Champions. With matchmaking by ladder.
Free to play, new bosses cost, old bosses available in packs.
Progression up difficulty settings, not gear.
My name is Alexis Lee. I like simplifying problems, Buddhism, co-op games and making terrible art.
Thursday, June 9, 2011
Friday, February 25, 2011
Dwarf Fortress
I have downloaded the Lazy Newb Pack and am using Mayday tileset. I chose a smaller world because I am afraid.
Behold, as Sestanilush - The Decisive Carnage - sets off to found the great fortress of Lamlokast (Stonebutcher).
Ral Dodokoshur - Novice Leader, Amateur Sawbones
Mosus Stakuderib - Extreme Mining League
Olon Moruldolush - Ultimate Mining Union
Thikut Rabkulet - Deadcarver
Rovod Kekimedem - Mighty Masonry Inc
Fikod Atolzon - Lumberjack, soldier and teacher
Litast Dalkamgoden - Brewmaster General
Strike the earth! It called your mother a rude word.
The blasted wagon gave out near what is less a mountain, more a hillock. I plan to erect a statue garden on top for sunlight, good cheer and possibly a scouting tower. The rest of the settlement will be two levels down from the entranceway for security. There is sufficient space on ground level for a trade station in the entryway.
I plan to build around a central stairway. This should help me utilise the Z-axis for efficiency and possibly I could flood it (given a suitable sink) to irrigate farms and/or fertilise with goblinflesh. It may alternatively provide a buffet selection to marauding elfs.
Light is fading. We need stone and woodworking facilities up as soon as possible so that we might fashion beds. Bedrooms, a kitchen and a still are second priority.
Magnetite! From this we shall eventually extract iron and craft many cunning implements.
--
It has been some time now and I have several workshops up. I have even begun irrigating a farm, although progress is slow with our single bucket. Earthworks have been ordered to channel a nearby lake. I am concerned about Olon, she is staring at the door to the farm most intently.
--
Yeah that didn't last long. I love the idea and READING about it, but the micro requirement is just crazy.
Behold, as Sestanilush - The Decisive Carnage - sets off to found the great fortress of Lamlokast (Stonebutcher).
Ral Dodokoshur - Novice Leader, Amateur Sawbones
Mosus Stakuderib - Extreme Mining League
Olon Moruldolush - Ultimate Mining Union
Thikut Rabkulet - Deadcarver
Rovod Kekimedem - Mighty Masonry Inc
Fikod Atolzon - Lumberjack, soldier and teacher
Litast Dalkamgoden - Brewmaster General
Strike the earth! It called your mother a rude word.
The blasted wagon gave out near what is less a mountain, more a hillock. I plan to erect a statue garden on top for sunlight, good cheer and possibly a scouting tower. The rest of the settlement will be two levels down from the entranceway for security. There is sufficient space on ground level for a trade station in the entryway.
I plan to build around a central stairway. This should help me utilise the Z-axis for efficiency and possibly I could flood it (given a suitable sink) to irrigate farms and/or fertilise with goblinflesh. It may alternatively provide a buffet selection to marauding elfs.
Light is fading. We need stone and woodworking facilities up as soon as possible so that we might fashion beds. Bedrooms, a kitchen and a still are second priority.
Magnetite! From this we shall eventually extract iron and craft many cunning implements.
--
It has been some time now and I have several workshops up. I have even begun irrigating a farm, although progress is slow with our single bucket. Earthworks have been ordered to channel a nearby lake. I am concerned about Olon, she is staring at the door to the farm most intently.
--
Yeah that didn't last long. I love the idea and READING about it, but the micro requirement is just crazy.
Friday, February 11, 2011
Guinea pig valhalla
I am dull. SUPER dull.
However I did draw a picture of a guinea pig in guinea pig valhalla.
The West Wing is a very good show indeed.
This is a good way to write Javascript:
It's a lot like the Module pattern Doug Crockford proposed except it's a class. It probably isn't very original but I like it just the same. It helps you keep everything in a single global variable. I typed it from memory so it might be a bit wrong.
rice-boy.com and dresdencodak.com are wonderful. Gunnerkrigg Court is not drawn nearly fast enough and I'm trying to forget Girl Genius exists because I want more. Drive comic is very promising. I don't know why I like harkavagrant.com but I do!
However I did draw a picture of a guinea pig in guinea pig valhalla.
The West Wing is a very good show indeed.
This is a good way to write Javascript:
var LXS;
LXS = LXS === undefined ? {} : LXS;
LXS.MyClass = function() {
var privateVar = 5;
function privateFunction() {
return privateVar;
}
var pub = function MyClass() {
this.aVar = 2;
};
pub.prototype.publicMethod = function publicMethod() {
return privateFunction() + this.aVar;
};
}();
It's a lot like the Module pattern Doug Crockford proposed except it's a class. It probably isn't very original but I like it just the same. It helps you keep everything in a single global variable. I typed it from memory so it might be a bit wrong.
rice-boy.com and dresdencodak.com are wonderful. Gunnerkrigg Court is not drawn nearly fast enough and I'm trying to forget Girl Genius exists because I want more. Drive comic is very promising. I don't know why I like harkavagrant.com but I do!
Monday, November 29, 2010
I got that BOOM BOOM POW!
Graylo's guide, redux.
Refresh MF/IS as prio, pref before expiry but wait <2-3s for Eclipse
Starsurge, don't wait
FoN/SFall on CD, SF is lunar
Nuke!
Move as MF/IS/MF+, SS if instant
Glyph IS/Wr/MF, maybe SS;
SF/Rebirth/Thorns
Int > Hit > SP > Haste > Crit > Mastery
int > hit! o.O
http://graymatterwow.blogspot.com/2010/10/moonkin-guide-to-patch-401.html
Refresh MF/IS as prio, pref before expiry but wait <2-3s for Eclipse
Starsurge, don't wait
FoN/SFall on CD, SF is lunar
Nuke!
Move as MF/IS/MF+, SS if instant
Glyph IS/Wr/MF, maybe SS;
SF/Rebirth/Thorns
Int > Hit > SP > Haste > Crit > Mastery
int > hit! o.O
http://graymatterwow.blogspot.com/2010/10/moonkin-guide-to-patch-401.html
Sunday, September 12, 2010
QC, PQ2 + Chuck
... are what have mainly been occupying me in this second glorious week of holiday. These being Questionable Content, Puzzle Quest 2 (on Steam) and a show about a nerd who gets sucked into the CIA. The first of these inspired this picture of Hello Kitty in Mirrorworld.
I hope you like the unicorn, I probably ended up spending more time on that than the whole rest of the picture. It boggles my mind the number of hours comic artists routinely expend. QC has 1500 or so pages, each of which took 10 hours or so. If it was a 9-5 job that's 7.5 years of labour.
Quite evidently I'm loving my graphics tablet (Wacom Bamboo Fun, large). The touch interface can be finicky, it's hard to get it to recognise the zoom and rotate gestures sometimes. The pen is spot on as you might expect; I'm getting used to not pushing the buttons on it by accident. The eraser end is really convenient, in the GIMP it can have its own tool + FG/BG colours set.
Besides making childish drawings, I've been using it to read QC and play PQ2. It's not the best device for web browsing really, but I've been using it so much that switching back to the mouse feels like a pain! For 'casual' games like PQ2 or Plants vs Zombies, which are really designed for a touch interface anyway, it's perfect. I did try playing Starcraft 2 with it but - no. There are two buttons on the pen, one of which acts as RMB and the other... I'm not quite sure. They're not designed to be used frequently though, I find them a bit awkward. SC2 uses RMB a lot so the tablet doesn't really work, sadly.
I really recommend Chuck btw. The agent girl voiced Miranda in Mass Effect 2 and it features the ever-awesome Adam Baldwin as well. He's been in Angel, Firefly and Full Metal Jacket. I'm thinking of putting up posters of actors after I move into my new house (squee), but it'll be hard to avoid having the whole cast of Firefly up! My favourites are probably Mal, Jayne and of course Kaylee.
Feel free, if you wish, to take a moment to daydream on the flash of wonder that was Firefly. Now, for my post-closing question I was going to ask who they are. I would much rather someone riddle me this: what does it mean if something boggles your body? Illustrations welcome, although if I should not be eating when I look at them I'd appreciate a warning.
I hope you like the unicorn, I probably ended up spending more time on that than the whole rest of the picture. It boggles my mind the number of hours comic artists routinely expend. QC has 1500 or so pages, each of which took 10 hours or so. If it was a 9-5 job that's 7.5 years of labour.
Quite evidently I'm loving my graphics tablet (Wacom Bamboo Fun, large). The touch interface can be finicky, it's hard to get it to recognise the zoom and rotate gestures sometimes. The pen is spot on as you might expect; I'm getting used to not pushing the buttons on it by accident. The eraser end is really convenient, in the GIMP it can have its own tool + FG/BG colours set.
Besides making childish drawings, I've been using it to read QC and play PQ2. It's not the best device for web browsing really, but I've been using it so much that switching back to the mouse feels like a pain! For 'casual' games like PQ2 or Plants vs Zombies, which are really designed for a touch interface anyway, it's perfect. I did try playing Starcraft 2 with it but - no. There are two buttons on the pen, one of which acts as RMB and the other... I'm not quite sure. They're not designed to be used frequently though, I find them a bit awkward. SC2 uses RMB a lot so the tablet doesn't really work, sadly.
I really recommend Chuck btw. The agent girl voiced Miranda in Mass Effect 2 and it features the ever-awesome Adam Baldwin as well. He's been in Angel, Firefly and Full Metal Jacket. I'm thinking of putting up posters of actors after I move into my new house (squee), but it'll be hard to avoid having the whole cast of Firefly up! My favourites are probably Mal, Jayne and of course Kaylee.
Feel free, if you wish, to take a moment to daydream on the flash of wonder that was Firefly. Now, for my post-closing question I was going to ask who they are. I would much rather someone riddle me this: what does it mean if something boggles your body? Illustrations welcome, although if I should not be eating when I look at them I'd appreciate a warning.
Monday, August 30, 2010
Part le deuxieme
14:56 - [O7]Garth: I was typing, about that Thorim 2.0 fight
14:56 - [O7]Garth: It's like Twin Valkyrs meets 4 horseman in 1 boss
14:56 - Alexis: Hmm, yeah
14:57 - Alexis: I loved tanking 4H as a tree and I loved mage tanking in the HKMaulgar fight
14:58 - [O7]Garth: You could make it with a teleport to start of gauntlet kind of thing
14:58 - Alexis: I liked the Solarian fight where any DPS can kill you
14:58 - Alexis: It seems a good thing for raid flavour when the DPS have real responsibility, besides their rotation
14:58 - [O7]Garth: Group 1 fighting boss G2 fighting the adds. When you start fighting Thorim 2.0 You have a +150% damage buff. And it slowly diminishes
14:59 - Alexis: Yup that also occurred to me
14:59 - Alexis: I was thinking of ways you could make people want to do 4/6 or 3/7 setups as they got good
14:59 - [O7]Garth: G2 has to battle through the arena to Take over and start with 150% buff again. Once they enter G1 gets teleported out to the start of a gauntlet and it starts over
14:59 - [O7]Garth: So if the gauntlet is slacking, damage will be low (too low/enrage)
14:59 - Alexis: Ahh I see, not what I was thinking at all
15:00 - Alexis: I like it though
15:00 - [O7]Garth: Yeah, the latter just popped in :) didn't read your part yet :D
15:00 - Alexis: I loved the Thorim 1.0 beginning part too, where the arena team are embattled and slowly getting more desperate for their friends to charge to the rescue
15:00 - Alexis: really cool social engineering
15:00 - [O7]Garth: Yeah
15:01 - Alexis: Hmm - an extension to the raid-only idea. You could charge per boss. So at any time you can go "F2P" by no longer buying bosses. Package old "tiers" into cheap bundles and eventually just give them away basic
15:01 - [O7]Garth: The arena/gauntlet part was the "epic" part though, Thorim was cake, unfortunatly
15:01 - Alexis: It sounds expensive but if you made each boss say £3-4, it'd be hard to resist
15:01 - [O7]Garth: F2P?
15:01 - Alexis: and, it'd cost less than a wow sub!
15:02 - Alexis: Yeah. F2P is good because lots of gamers are poor
15:02 - [O7]Garth: what is it?
15:02 - Alexis: Oh, free to play
15:03 - Alexis: The game company wins because on average people spend more than they would on a sub
15:03 - Alexis: The people win because they get the flexibility to keep playing at no cost if they're broke one month
15:03 - [O7]Garth: Ah, I like F2P:D
15:04 - Alexis: A wow sub is £9/month btw. You could probably charge £5 / boss, with a base rate of 2 / month + bonuses now and then
15:04 - Alexis: That model would really inspire you to create bosses people want to buy as well :)
15:04 - [O7]Garth: only "problem" I see, is if it's with guilds, you need to buy it, you can't do boss X when 9 out of 10 people have it. Peer pressure?
15:05 - Alexis: Peer pressure? Did I build peer pressure into my pricing model? Oh dear. That was naughty.
15:05 - Alexis: *snicker*
15:05 - [O7]Garth: O_o
15:06 - Alexis: No guild runs 10mans with only 10 people. Holidays happen, poor periods happen
15:06 - [O7]Garth: the F2P also lets players make their own bosses
15:06 - Alexis: Huh?
15:06 - [O7]Garth: I mean
15:06 - [O7]Garth: They'll suggest bosses you can use, so the development team can be small
15:07 - [O7]Garth: I'm drifting off now :)
15:07 - [O7]Garth: Back on topic!
15:07 - [O7]Garth: Would the fee be needed in the first place?
15:07 - Alexis: Yeah encouraging suggestions would be a good idea... providing you don't make foolish promises ofc
15:08 - [O7]Garth: I know nothing about gaming and development, and games need people to keep it updated etc. But The less people have to pay the more will play. Alien swarm is a games almost everybody in my steamlist has downloaded and played
15:08 - [O7]Garth: And still do
15:08 - [O7]Garth: well not daily, but sometimes :d
15:09 - Alexis: You could give away 10 bosses free, probably. Kind of an "infinite trial"
15:09 - Alexis: I don't like the box cost of wow at all
15:10 - Alexis: As I see it, getting people to install your game is the hard part because you have very little influence over their behaviour at that point - just marketing
15:10 - Alexis: Once you're in, it becomes about the quality of your product + your ongoing pricing strategy
15:12 - Alexis: So yeah free trial because everyone likes something for nothing. Once they've sampled the candy and got over the initial learning curve, buying the latest boss for £4-5 so you can play with non-noobs is a natural
15:12 - Alexis: By that point they know how to play, have hopefully had a great time they want more of and have already spent money
15:13 - [O7]Garth: True
15:13 - Alexis: Spending the next amount of money is easier, because they have already decided your product is worthwhile and they want to validate that decision
15:13 - Alexis: Plus hopefully they have started to make social connections
15:13 - [O7]Garth: They'll be hooked, hopefully
15:13 - Alexis: That is more or less what I am saying, yes :D
15:14 - [O7]Garth: And then the moneymaking can commence *evil laughter*
15:14 - Alexis: I'm no sales guru but I know putting big barriers to entry is poison
15:14 - [O7]Garth: One of the reasons I'm not buying SC2
15:15 - Alexis: Hmm... SC2 for me is a terrible business. Then, they didn't make it for me
15:15 - Alexis: It has a massive sticker cost and immense learning curve... you have to REALLY want to play it
15:16 - [O7]Garth: Yeah
15:16 - [O7]Garth: And once you bought it, you kinda want the Zerg and Protoss part as well
15:16 - Alexis: Hmm - that didn't really work on me
15:16 - Alexis: You can play all 3 races in MP with the first box
15:17 - Alexis: I assume they'll be introducing new MP units for all races in each expansion; the SP terran is much richer than the MP
15:18 - [O7]Garth: Oh, only played a couple of Terran SP levels
15:18 - [O7]Garth: New units.... perhaps
15:18 - [O7]Garth: I think just story mode's
15:18 - Alexis: My impression is that most of the playerbase want to play MP
15:19 - [O7]Garth: Yeah, probably
15:19 - Alexis: The SP is to hook in people who don't realise they want to play MP yet
15:19 - Alexis: On that basis, they have to enrich the MP every time or MP-ers just won't buy the expansion - while consuming infrastructure
15:20 - [O7]Garth: But Story is important as well for (blizzards player base, I think) So having done the SP will be fun/interesting/ good to learn it (new things?)
15:20 - [O7]Garth: Well, SC1 is still being played (prior to SC2 release that is)
15:20 - Alexis: Oh sure story is important, everyone will play the SP
15:21 - Alexis: but MP is the lasting appeal and if people are making a buy/nobuy decision, zero MP extension is going to weight that decision heavily
15:22 - [O7]Garth: For a MP?
15:22 - Alexis: huh?
15:23 - [O7]Garth: WEll
15:23 - [O7]Garth: I mean, single players need to be extended to keep players interested
15:23 - [O7]Garth: But afaik, MP's have that problem far less
15:23 - [O7]Garth: Everytime you play it's different
15:24 - Alexis: MPers will keep playing no matter what
15:24 - [O7]Garth: Making the need for new content less
15:24 - [O7]Garth: Yeah
15:24 - Alexis: but the question here is, how do you make them buy the next box?
15:24 - Alexis: it has to have SP in it, but if that's all there is, I think a lot of MPers will keep playing but not buy the box
15:24 - [O7]Garth: Ah
15:24 - [O7]Garth: Right
15:25 - [O7]Garth: But if you have 1-2 extra units in the box
15:26 - Alexis: then anyone who doesn't buy it is at a handicap
15:26 - [O7]Garth: There will be a problem when people play with or without box. It'll be unfair/
15:26 - [O7]Garth: Yeah
15:26 - Alexis: which is UNTHINKABLE to any pro gamer
15:26 - [O7]Garth: Or make different "ladders" worlds" for them?
15:26 - Alexis: Why would Blizz do that?
15:27 - Alexis: I mean unless they don't like making ridiculous mountains of money
15:27 - Alexis: History appears to show to the contrary...
15:27 - Alexis: Some players might complain, but - screw them, cheapass gits
15:27 - Alexis: I think it's pretty well understood that if you don't buy the product you get an inferior service
15:28 - [O7]Garth: Heh
15:28 - Alexis: You can choose not to buy TBC/LK, but Blizz don't go out of their way to help make that a sensible option
15:28 - [O7]Garth: If you do buy it: more monies, if you don't buy it, stop playing and still have money from that first box you mean?
15:29 - [O7]Garth: Yeah true
15:29 - Alexis: Well - you buy the first box, get a certain amount, are happy. Yay
15:29 - Alexis: You either buy the 2nd box and get more content, simple.
15:30 - Alexis: Or you don't buy the 2nd box and keep the same amount of content. You're probably less happy than before because now relatively, you have less to everyone else; and most people have moved on
15:30 - Alexis: That's really not Blizz' fault though, keeping up with the crowd always entails a cost
15:31 - Alexis: If you have some very good friends they might agree not to buy the box either and that's your decision
15:32 - [O7]Garth: Hmm, I guess :/
15:32 - [O7]Garth: Hard to argue against that
15:32 - Alexis: I have to post something - see you soon
14:56 - [O7]Garth: It's like Twin Valkyrs meets 4 horseman in 1 boss
14:56 - Alexis: Hmm, yeah
14:57 - Alexis: I loved tanking 4H as a tree and I loved mage tanking in the HKMaulgar fight
14:58 - [O7]Garth: You could make it with a teleport to start of gauntlet kind of thing
14:58 - Alexis: I liked the Solarian fight where any DPS can kill you
14:58 - Alexis: It seems a good thing for raid flavour when the DPS have real responsibility, besides their rotation
14:58 - [O7]Garth: Group 1 fighting boss G2 fighting the adds. When you start fighting Thorim 2.0 You have a +150% damage buff. And it slowly diminishes
14:59 - Alexis: Yup that also occurred to me
14:59 - Alexis: I was thinking of ways you could make people want to do 4/6 or 3/7 setups as they got good
14:59 - [O7]Garth: G2 has to battle through the arena to Take over and start with 150% buff again. Once they enter G1 gets teleported out to the start of a gauntlet and it starts over
14:59 - [O7]Garth: So if the gauntlet is slacking, damage will be low (too low/enrage)
14:59 - Alexis: Ahh I see, not what I was thinking at all
15:00 - Alexis: I like it though
15:00 - [O7]Garth: Yeah, the latter just popped in :) didn't read your part yet :D
15:00 - Alexis: I loved the Thorim 1.0 beginning part too, where the arena team are embattled and slowly getting more desperate for their friends to charge to the rescue
15:00 - Alexis: really cool social engineering
15:00 - [O7]Garth: Yeah
15:01 - Alexis: Hmm - an extension to the raid-only idea. You could charge per boss. So at any time you can go "F2P" by no longer buying bosses. Package old "tiers" into cheap bundles and eventually just give them away basic
15:01 - [O7]Garth: The arena/gauntlet part was the "epic" part though, Thorim was cake, unfortunatly
15:01 - Alexis: It sounds expensive but if you made each boss say £3-4, it'd be hard to resist
15:01 - [O7]Garth: F2P?
15:01 - Alexis: and, it'd cost less than a wow sub!
15:02 - Alexis: Yeah. F2P is good because lots of gamers are poor
15:02 - [O7]Garth: what is it?
15:02 - Alexis: Oh, free to play
15:03 - Alexis: The game company wins because on average people spend more than they would on a sub
15:03 - Alexis: The people win because they get the flexibility to keep playing at no cost if they're broke one month
15:03 - [O7]Garth: Ah, I like F2P:D
15:04 - Alexis: A wow sub is £9/month btw. You could probably charge £5 / boss, with a base rate of 2 / month + bonuses now and then
15:04 - Alexis: That model would really inspire you to create bosses people want to buy as well :)
15:04 - [O7]Garth: only "problem" I see, is if it's with guilds, you need to buy it, you can't do boss X when 9 out of 10 people have it. Peer pressure?
15:05 - Alexis: Peer pressure? Did I build peer pressure into my pricing model? Oh dear. That was naughty.
15:05 - Alexis: *snicker*
15:05 - [O7]Garth: O_o
15:06 - Alexis: No guild runs 10mans with only 10 people. Holidays happen, poor periods happen
15:06 - [O7]Garth: the F2P also lets players make their own bosses
15:06 - Alexis: Huh?
15:06 - [O7]Garth: I mean
15:06 - [O7]Garth: They'll suggest bosses you can use, so the development team can be small
15:07 - [O7]Garth: I'm drifting off now :)
15:07 - [O7]Garth: Back on topic!
15:07 - [O7]Garth: Would the fee be needed in the first place?
15:07 - Alexis: Yeah encouraging suggestions would be a good idea... providing you don't make foolish promises ofc
15:08 - [O7]Garth: I know nothing about gaming and development, and games need people to keep it updated etc. But The less people have to pay the more will play. Alien swarm is a games almost everybody in my steamlist has downloaded and played
15:08 - [O7]Garth: And still do
15:08 - [O7]Garth: well not daily, but sometimes :d
15:09 - Alexis: You could give away 10 bosses free, probably. Kind of an "infinite trial"
15:09 - Alexis: I don't like the box cost of wow at all
15:10 - Alexis: As I see it, getting people to install your game is the hard part because you have very little influence over their behaviour at that point - just marketing
15:10 - Alexis: Once you're in, it becomes about the quality of your product + your ongoing pricing strategy
15:12 - Alexis: So yeah free trial because everyone likes something for nothing. Once they've sampled the candy and got over the initial learning curve, buying the latest boss for £4-5 so you can play with non-noobs is a natural
15:12 - Alexis: By that point they know how to play, have hopefully had a great time they want more of and have already spent money
15:13 - [O7]Garth: True
15:13 - Alexis: Spending the next amount of money is easier, because they have already decided your product is worthwhile and they want to validate that decision
15:13 - Alexis: Plus hopefully they have started to make social connections
15:13 - [O7]Garth: They'll be hooked, hopefully
15:13 - Alexis: That is more or less what I am saying, yes :D
15:14 - [O7]Garth: And then the moneymaking can commence *evil laughter*
15:14 - Alexis: I'm no sales guru but I know putting big barriers to entry is poison
15:14 - [O7]Garth: One of the reasons I'm not buying SC2
15:15 - Alexis: Hmm... SC2 for me is a terrible business. Then, they didn't make it for me
15:15 - Alexis: It has a massive sticker cost and immense learning curve... you have to REALLY want to play it
15:16 - [O7]Garth: Yeah
15:16 - [O7]Garth: And once you bought it, you kinda want the Zerg and Protoss part as well
15:16 - Alexis: Hmm - that didn't really work on me
15:16 - Alexis: You can play all 3 races in MP with the first box
15:17 - Alexis: I assume they'll be introducing new MP units for all races in each expansion; the SP terran is much richer than the MP
15:18 - [O7]Garth: Oh, only played a couple of Terran SP levels
15:18 - [O7]Garth: New units.... perhaps
15:18 - [O7]Garth: I think just story mode's
15:18 - Alexis: My impression is that most of the playerbase want to play MP
15:19 - [O7]Garth: Yeah, probably
15:19 - Alexis: The SP is to hook in people who don't realise they want to play MP yet
15:19 - Alexis: On that basis, they have to enrich the MP every time or MP-ers just won't buy the expansion - while consuming infrastructure
15:20 - [O7]Garth: But Story is important as well for (blizzards player base, I think) So having done the SP will be fun/interesting/ good to learn it (new things?)
15:20 - [O7]Garth: Well, SC1 is still being played (prior to SC2 release that is)
15:20 - Alexis: Oh sure story is important, everyone will play the SP
15:21 - Alexis: but MP is the lasting appeal and if people are making a buy/nobuy decision, zero MP extension is going to weight that decision heavily
15:22 - [O7]Garth: For a MP?
15:22 - Alexis: huh?
15:23 - [O7]Garth: WEll
15:23 - [O7]Garth: I mean, single players need to be extended to keep players interested
15:23 - [O7]Garth: But afaik, MP's have that problem far less
15:23 - [O7]Garth: Everytime you play it's different
15:24 - Alexis: MPers will keep playing no matter what
15:24 - [O7]Garth: Making the need for new content less
15:24 - [O7]Garth: Yeah
15:24 - Alexis: but the question here is, how do you make them buy the next box?
15:24 - Alexis: it has to have SP in it, but if that's all there is, I think a lot of MPers will keep playing but not buy the box
15:24 - [O7]Garth: Ah
15:24 - [O7]Garth: Right
15:25 - [O7]Garth: But if you have 1-2 extra units in the box
15:26 - Alexis: then anyone who doesn't buy it is at a handicap
15:26 - [O7]Garth: There will be a problem when people play with or without box. It'll be unfair/
15:26 - [O7]Garth: Yeah
15:26 - Alexis: which is UNTHINKABLE to any pro gamer
15:26 - [O7]Garth: Or make different "ladders" worlds" for them?
15:26 - Alexis: Why would Blizz do that?
15:27 - Alexis: I mean unless they don't like making ridiculous mountains of money
15:27 - Alexis: History appears to show to the contrary...
15:27 - Alexis: Some players might complain, but - screw them, cheapass gits
15:27 - Alexis: I think it's pretty well understood that if you don't buy the product you get an inferior service
15:28 - [O7]Garth: Heh
15:28 - Alexis: You can choose not to buy TBC/LK, but Blizz don't go out of their way to help make that a sensible option
15:28 - [O7]Garth: If you do buy it: more monies, if you don't buy it, stop playing and still have money from that first box you mean?
15:29 - [O7]Garth: Yeah true
15:29 - Alexis: Well - you buy the first box, get a certain amount, are happy. Yay
15:29 - Alexis: You either buy the 2nd box and get more content, simple.
15:30 - Alexis: Or you don't buy the 2nd box and keep the same amount of content. You're probably less happy than before because now relatively, you have less to everyone else; and most people have moved on
15:30 - Alexis: That's really not Blizz' fault though, keeping up with the crowd always entails a cost
15:31 - Alexis: If you have some very good friends they might agree not to buy the box either and that's your decision
15:32 - [O7]Garth: Hmm, I guess :/
15:32 - [O7]Garth: Hard to argue against that
15:32 - Alexis: I have to post something - see you soon
MMO ideas
13:36 - [O7]Garth: http://www.youtube.com/watch?v=3G5fLe3G8GY
13:37 - [O7]Garth: Wrong one
14:12 - Alexis: that was pretty impressive
14:12 - [O7]Garth: Yeah
14:13 - [O7]Garth: And the speedrun achievement for that one is 4.5 minutes, so they beat it by more than 90 seconds
14:13 - Alexis: heh
14:15 - Alexis: there's gotta be a way to mix up achievements + ladders. And a way to present it so knowing you're the 5,382,786th best player doesn't feel quite so crushing
14:16 - Alexis: like "You are in the top 19.82% of players"
14:17 - [O7]Garth: Uh-huh
14:17 - [O7]Garth: Top 20 sounds good enough
14:17 - [O7]Garth: Are there ladders?
14:17 - Alexis: Say the LK kill
14:18 - Alexis: Allocate a certain amount of points overall; you get a %age of them compared to how fast you do it between the best and worst scoring times
14:19 - Alexis: So Paragon get the whole 1000 points since presumably they've done it so many times they have the fastest time
14:19 - Alexis: We get like 400 points for doing it slowly
14:20 - Alexis: Maybe a bonus for doing it with lower buffs
14:20 - [O7]Garth: And I presume Blizz has set a standard then. Killtime: 13 minutes average dps 8K average hps 5K etc
14:21 - Alexis: I assume they do, but I'm figuring Blizz just says 1k points available and the fastest time gets 1k points
14:21 - Alexis: Everyone slower gets some amount less
14:21 - Alexis: Until the slowest run that is someone's fastest, who gets say 100 points
14:23 - Alexis: There's a certain mindset that "progression" guilds have that "friendly" guilds don't, allowing gradations of achievement might
14:23 - Alexis: help make people think of efficiency
14:23 - Alexis: maybe 500-800 points as a min would be better
14:23 - [O7]Garth: How to calculate gear though? better gear is faster, or is it all about speed?
14:23 - Alexis: Gear is ignored
14:24 - [O7]Garth: I best isn't fastest. Or are we just talking about speed now?
14:24 - Alexis: The fastest time will go down over time, as the top guild practices + gears up
14:24 - Alexis: Hmm - I'm equating best + fastest, since you need to a kill to even rank
14:24 - [O7]Garth: I mean, the Timor station speedrun was done with grenade launchers (level 27) what if you can do it without, at alower level
14:24 - Alexis: Oh and I'm talking WoW :)
14:25 - [O7]Garth: Yeah, I know, but I couldn't finda way to make it explain with wow :d
14:25 - Alexis: That's because gear in AS = spells, qualitative differences. Gear in wow = more of the same, quantitive differences.
14:26 - Alexis: So gear in wow can be neglected for speed ranking purposes, but not so much in AS... for AS I'd assume everyone is max stars + level :p
14:27 - [O7]Garth: Those guys? I guess :D
14:27 - [O7]Garth: but yeah, everybody will have the same gear etc
14:27 - Alexis: Yeah
14:27 - Alexis: It gives me another thought
14:28 - Alexis: What if you could take WoW, strip the raids out and stand that up as a game?
14:28 - Alexis: So like in the lobby you pick a class, gear build, talent build etc. Then you just pick a 'map' and boom
14:28 - [O7]Garth: A co-op boss killing game?
14:28 - Alexis: Yeah
14:29 - Alexis: Like SC2 MP has no open world, no research, you just pick a race and go
14:29 - Alexis: What if in WoW you could just pick a build and go?
14:29 - [O7]Garth: hmm I don't know, If we keep the same difficulty in boss fights etc, and keep loot/progression in the game.
14:29 - [O7]Garth: I can think of a problem
14:30 - [O7]Garth: If you make it that simple, the game becomes fast
14:30 - [O7]Garth: And WoW/Raids isn't about speed, you need coordination, time, communication etc
14:30 - Alexis: Nah no loot - you pick your ilvl as difficulty level
14:30 - Alexis: People do all that for SC too
14:30 - [O7]Garth: Speedy games don't like it cause people join/leave when they want
14:31 - Alexis: PUGs would be pretty horrendous I grant you :)
14:31 - [O7]Garth: I mean, if you want to do the LK you need to play with friends to learn it slow
14:31 - [O7]Garth: Or it will be crapfest
14:31 - Alexis: Well - that's just like joining a PUG
14:31 - [O7]Garth: Yeah
14:31 - Alexis: yeah, anyone half decent will join a guild
14:32 - [O7]Garth: But then it doesn't become a loose game like AS or Borderlands or something else that's fast and guildless
14:32 - Alexis: THat's not the idea
14:32 - [O7]Garth: Aha
14:32 - Alexis: You can't play coop SC2 at a high level without friends either
14:33 - [O7]Garth: SC2 is starcraft right?
14:33 - Alexis: THe idea is to get rid of flying around, having to enchant gear, having to level up etc etc
14:33 - Alexis: yeah
14:34 - Alexis: If a games company didn't have to make quests, open world etc they could do so much more raid content
14:34 - [O7]Garth: Hmm, it does sound interesting, but I do see some "problems"
14:34 - [O7]Garth: That's true
14:34 - [O7]Garth: Did'nt calculate that in yet
14:34 - Alexis: Basically WoW is 3-5 games all in one
14:34 - Alexis: which is nice because it gives you a change, but causes friction too - like I will never get the pvp achieves
14:35 - [O7]Garth: but people who play a game need to be entertained by new content or challenges or different mode's, achievements etc.
14:35 - Alexis: If they could split the games out, I could play Leveling when I feel like it, Raiding when I feel like that
14:35 - [O7]Garth: Or the hunt for loot
14:35 - [O7]Garth: I mean Ignis can be so dull etc, but it's being done cause of the loot and when you get it, you're happy.
14:35 - Alexis: Achievements
14:36 - [O7]Garth: With no loot, no journey to/from, you will be bored with it after a couple of raids, so new content need to be out fast
14:36 - Alexis: I mean you could throw some unlocks etc in to give extra motivation for initial tries, but the ultimate goal is speed
14:37 - Alexis: What if instead of releasing 14 bosses at once, they released 1 boss / 2 weeks?
14:37 - Alexis: I think that might even be slower than Blizz
14:38 - [O7]Garth: 1 boss in 2 weeks.
14:38 - [O7]Garth: Hmm not enough I think
14:38 - Alexis: You would focus hard on each boss, pushing your time down, but never get totally bored with the game because in average 1 week, there's a new boss
14:38 - [O7]Garth: Does the old one disappear?
14:38 - Alexis: and you can always go back and work on old ones a bit more if you're hardcore and want to push your score
14:38 - [O7]Garth: Ah right
14:38 - Alexis: That's another beautiful thing
14:39 - Alexis: Because of the gear/level treadmill, bosses go out of date in wow
14:39 - Alexis: if you tie all that to a difficulty level instead, your content never dies
14:39 - Alexis: I mean... some of it will start looking pretty gash... but people don't have to do it
14:39 - [O7]Garth: I like that
14:40 - Alexis: 1/2wks could be the 'base rate', with bonus boss weekends
14:40 - [O7]Garth: but, maybe build a difficulty level in it as well?
14:40 - [O7]Garth: Like you cant go to boss X without level Y
14:40 - Alexis: Yeah the biggest issue I see is teaching people to play
14:40 - [O7]Garth: Oh wait, you mentioned unlocks already :D
14:41 - Alexis: :D
14:41 - [O7]Garth: Training rooms?
14:41 - Alexis: Yeah. Simple bosses with restricted skill sets
14:41 - [O7]Garth: Wow Is ofcourse a big trainingroom to rest skills and spells and other stuff
14:41 - [O7]Garth: Choosing your talent from scrap is hard
14:42 - Alexis: Yet, a very poor one. You can't really learn to tank while levelling
14:42 - Alexis: and healing is nonrepresentative, most of the fun/difficulty comes from multiple targets
14:42 - [O7]Garth: Could make it more mobile though, Not all of them require a tank, more of a berserker(borderlands) kind of class?
14:43 - Alexis: Well... I like the tank-cooldown model
14:43 - [O7]Garth: Less complicated, more with synergy
14:43 - Alexis: Imagine if every DPS class had an Evasion equivalent, and a taunt
14:44 - Alexis: the evasions wouldn't have to be identical... some could be selfhealing, some absorbs, some magic-resist, some armor - etc
14:44 - [O7]Garth: That will be chaos
14:44 - Alexis: Until you learn to control it :)
14:44 - [O7]Garth: people will taunt from eachother etc
14:44 - Alexis: that's the idea
14:44 - [O7]Garth: How many people?
14:45 - Alexis: 5-10
14:45 - Alexis: We're mixing up two ideas now
14:45 - [O7]Garth: Cause, it's hard enough, at times to get a good 3 man interuption rotation going, let alone a 5-10 man taunt rotation
14:45 - [O7]Garth: I'm not negative on all it, I just someone who thinks about negative sides of stuff before the positive side btw :)
14:46 - Alexis: I imagine most encounters would be multiple boss, so you'd break into 2-3 teams and have some people sit out of taunt rotation
14:46 - Alexis: It's easy to get excited about game ideas, much harder to defend them
14:46 - Alexis: There's so much cool stuff Blizz have tried, that the playerbase just broke, lol
14:47 - Alexis: For a tough fight - imagine twin emperors
14:47 - Alexis: You have 3 people tanking one; 3 the other; 4 handling adds
14:47 - Alexis: at set points, the 3 teams swap because they've been debuffed
14:48 - Alexis: or you could have a thorim like map - 5 people at the bottom, 3 on thorim, 2 on adds
14:48 - Alexis: 5 people up top just DPSing like nuts
14:48 - Alexis: at a given point, the top 5 have to click an orb and jump down, in time to let the bottom 5 escape
14:49 - [O7]Garth: Escape?
14:50 - Alexis: Up to the top :)
14:50 - Alexis: Say the boss has an evil damage aura and the orb gives you a limited time resist buff
14:50 - Alexis: with a cooldown period which forces you to use 2 teams, so as to get 110% time coverage
13:37 - [O7]Garth: Wrong one
14:12 - Alexis: that was pretty impressive
14:12 - [O7]Garth: Yeah
14:13 - [O7]Garth: And the speedrun achievement for that one is 4.5 minutes, so they beat it by more than 90 seconds
14:13 - Alexis: heh
14:15 - Alexis: there's gotta be a way to mix up achievements + ladders. And a way to present it so knowing you're the 5,382,786th best player doesn't feel quite so crushing
14:16 - Alexis: like "You are in the top 19.82% of players"
14:17 - [O7]Garth: Uh-huh
14:17 - [O7]Garth: Top 20 sounds good enough
14:17 - [O7]Garth: Are there ladders?
14:17 - Alexis: Say the LK kill
14:18 - Alexis: Allocate a certain amount of points overall; you get a %age of them compared to how fast you do it between the best and worst scoring times
14:19 - Alexis: So Paragon get the whole 1000 points since presumably they've done it so many times they have the fastest time
14:19 - Alexis: We get like 400 points for doing it slowly
14:20 - Alexis: Maybe a bonus for doing it with lower buffs
14:20 - [O7]Garth: And I presume Blizz has set a standard then. Killtime: 13 minutes average dps 8K average hps 5K etc
14:21 - Alexis: I assume they do, but I'm figuring Blizz just says 1k points available and the fastest time gets 1k points
14:21 - Alexis: Everyone slower gets some amount less
14:21 - Alexis: Until the slowest run that is someone's fastest, who gets say 100 points
14:23 - Alexis: There's a certain mindset that "progression" guilds have that "friendly" guilds don't, allowing gradations of achievement might
14:23 - Alexis: help make people think of efficiency
14:23 - Alexis: maybe 500-800 points as a min would be better
14:23 - [O7]Garth: How to calculate gear though? better gear is faster, or is it all about speed?
14:23 - Alexis: Gear is ignored
14:24 - [O7]Garth: I best isn't fastest. Or are we just talking about speed now?
14:24 - Alexis: The fastest time will go down over time, as the top guild practices + gears up
14:24 - Alexis: Hmm - I'm equating best + fastest, since you need to a kill to even rank
14:24 - [O7]Garth: I mean, the Timor station speedrun was done with grenade launchers (level 27) what if you can do it without, at alower level
14:24 - Alexis: Oh and I'm talking WoW :)
14:25 - [O7]Garth: Yeah, I know, but I couldn't finda way to make it explain with wow :d
14:25 - Alexis: That's because gear in AS = spells, qualitative differences. Gear in wow = more of the same, quantitive differences.
14:26 - Alexis: So gear in wow can be neglected for speed ranking purposes, but not so much in AS... for AS I'd assume everyone is max stars + level :p
14:27 - [O7]Garth: Those guys? I guess :D
14:27 - [O7]Garth: but yeah, everybody will have the same gear etc
14:27 - Alexis: Yeah
14:27 - Alexis: It gives me another thought
14:28 - Alexis: What if you could take WoW, strip the raids out and stand that up as a game?
14:28 - Alexis: So like in the lobby you pick a class, gear build, talent build etc. Then you just pick a 'map' and boom
14:28 - [O7]Garth: A co-op boss killing game?
14:28 - Alexis: Yeah
14:29 - Alexis: Like SC2 MP has no open world, no research, you just pick a race and go
14:29 - Alexis: What if in WoW you could just pick a build and go?
14:29 - [O7]Garth: hmm I don't know, If we keep the same difficulty in boss fights etc, and keep loot/progression in the game.
14:29 - [O7]Garth: I can think of a problem
14:30 - [O7]Garth: If you make it that simple, the game becomes fast
14:30 - [O7]Garth: And WoW/Raids isn't about speed, you need coordination, time, communication etc
14:30 - Alexis: Nah no loot - you pick your ilvl as difficulty level
14:30 - Alexis: People do all that for SC too
14:30 - [O7]Garth: Speedy games don't like it cause people join/leave when they want
14:31 - Alexis: PUGs would be pretty horrendous I grant you :)
14:31 - [O7]Garth: I mean, if you want to do the LK you need to play with friends to learn it slow
14:31 - [O7]Garth: Or it will be crapfest
14:31 - Alexis: Well - that's just like joining a PUG
14:31 - [O7]Garth: Yeah
14:31 - Alexis: yeah, anyone half decent will join a guild
14:32 - [O7]Garth: But then it doesn't become a loose game like AS or Borderlands or something else that's fast and guildless
14:32 - Alexis: THat's not the idea
14:32 - [O7]Garth: Aha
14:32 - Alexis: You can't play coop SC2 at a high level without friends either
14:33 - [O7]Garth: SC2 is starcraft right?
14:33 - Alexis: THe idea is to get rid of flying around, having to enchant gear, having to level up etc etc
14:33 - Alexis: yeah
14:34 - Alexis: If a games company didn't have to make quests, open world etc they could do so much more raid content
14:34 - [O7]Garth: Hmm, it does sound interesting, but I do see some "problems"
14:34 - [O7]Garth: That's true
14:34 - [O7]Garth: Did'nt calculate that in yet
14:34 - Alexis: Basically WoW is 3-5 games all in one
14:34 - Alexis: which is nice because it gives you a change, but causes friction too - like I will never get the pvp achieves
14:35 - [O7]Garth: but people who play a game need to be entertained by new content or challenges or different mode's, achievements etc.
14:35 - Alexis: If they could split the games out, I could play Leveling when I feel like it, Raiding when I feel like that
14:35 - [O7]Garth: Or the hunt for loot
14:35 - [O7]Garth: I mean Ignis can be so dull etc, but it's being done cause of the loot and when you get it, you're happy.
14:35 - Alexis: Achievements
14:36 - [O7]Garth: With no loot, no journey to/from, you will be bored with it after a couple of raids, so new content need to be out fast
14:36 - Alexis: I mean you could throw some unlocks etc in to give extra motivation for initial tries, but the ultimate goal is speed
14:37 - Alexis: What if instead of releasing 14 bosses at once, they released 1 boss / 2 weeks?
14:37 - Alexis: I think that might even be slower than Blizz
14:38 - [O7]Garth: 1 boss in 2 weeks.
14:38 - [O7]Garth: Hmm not enough I think
14:38 - Alexis: You would focus hard on each boss, pushing your time down, but never get totally bored with the game because in average 1 week, there's a new boss
14:38 - [O7]Garth: Does the old one disappear?
14:38 - Alexis: and you can always go back and work on old ones a bit more if you're hardcore and want to push your score
14:38 - [O7]Garth: Ah right
14:38 - Alexis: That's another beautiful thing
14:39 - Alexis: Because of the gear/level treadmill, bosses go out of date in wow
14:39 - Alexis: if you tie all that to a difficulty level instead, your content never dies
14:39 - Alexis: I mean... some of it will start looking pretty gash... but people don't have to do it
14:39 - [O7]Garth: I like that
14:40 - Alexis: 1/2wks could be the 'base rate', with bonus boss weekends
14:40 - [O7]Garth: but, maybe build a difficulty level in it as well?
14:40 - [O7]Garth: Like you cant go to boss X without level Y
14:40 - Alexis: Yeah the biggest issue I see is teaching people to play
14:40 - [O7]Garth: Oh wait, you mentioned unlocks already :D
14:41 - Alexis: :D
14:41 - [O7]Garth: Training rooms?
14:41 - Alexis: Yeah. Simple bosses with restricted skill sets
14:41 - [O7]Garth: Wow Is ofcourse a big trainingroom to rest skills and spells and other stuff
14:41 - [O7]Garth: Choosing your talent from scrap is hard
14:42 - Alexis: Yet, a very poor one. You can't really learn to tank while levelling
14:42 - Alexis: and healing is nonrepresentative, most of the fun/difficulty comes from multiple targets
14:42 - [O7]Garth: Could make it more mobile though, Not all of them require a tank, more of a berserker(borderlands) kind of class?
14:43 - Alexis: Well... I like the tank-cooldown model
14:43 - [O7]Garth: Less complicated, more with synergy
14:43 - Alexis: Imagine if every DPS class had an Evasion equivalent, and a taunt
14:44 - Alexis: the evasions wouldn't have to be identical... some could be selfhealing, some absorbs, some magic-resist, some armor - etc
14:44 - [O7]Garth: That will be chaos
14:44 - Alexis: Until you learn to control it :)
14:44 - [O7]Garth: people will taunt from eachother etc
14:44 - Alexis: that's the idea
14:44 - [O7]Garth: How many people?
14:45 - Alexis: 5-10
14:45 - Alexis: We're mixing up two ideas now
14:45 - [O7]Garth: Cause, it's hard enough, at times to get a good 3 man interuption rotation going, let alone a 5-10 man taunt rotation
14:45 - [O7]Garth: I'm not negative on all it, I just someone who thinks about negative sides of stuff before the positive side btw :)
14:46 - Alexis: I imagine most encounters would be multiple boss, so you'd break into 2-3 teams and have some people sit out of taunt rotation
14:46 - Alexis: It's easy to get excited about game ideas, much harder to defend them
14:46 - Alexis: There's so much cool stuff Blizz have tried, that the playerbase just broke, lol
14:47 - Alexis: For a tough fight - imagine twin emperors
14:47 - Alexis: You have 3 people tanking one; 3 the other; 4 handling adds
14:47 - Alexis: at set points, the 3 teams swap because they've been debuffed
14:48 - Alexis: or you could have a thorim like map - 5 people at the bottom, 3 on thorim, 2 on adds
14:48 - Alexis: 5 people up top just DPSing like nuts
14:48 - Alexis: at a given point, the top 5 have to click an orb and jump down, in time to let the bottom 5 escape
14:49 - [O7]Garth: Escape?
14:50 - Alexis: Up to the top :)
14:50 - Alexis: Say the boss has an evil damage aura and the orb gives you a limited time resist buff
14:50 - Alexis: with a cooldown period which forces you to use 2 teams, so as to get 110% time coverage
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