Wednesday, June 11, 2008


Second comment on the same post. I'm gonna have to start paying Shamus for storage.


@DevNull: yay I'm not alone! I feel less dirty for liking WoW now. A little anyway.

Are cookiecutter builds so bad? With scarce resources, not many people will actually achieve the perfect build. It gives people an easy point to aim for, letting them get 'on the path'* without a statistics degree. A rich, well-balanced system will allow playstyle differences to make deviation profitable. So newbies can get on the path to cookiecutter easily, then when they get there they're pro enough to understand the deviations they want to make. I raid felguard.

I actually love the idea of legendary weapons, which provide 50-75% of your character's power. I would like to be able to name my weapon, pop different mods in and out, upgrade the core weapon down multiple trees and so on. I'd be happy to get 1 new weapon every 20 levels, that would require a LOT of work (or some work and the gutting of my current weapon) to bring up to a reasonable level. Each weapon would give my character almost entirely different abilities.

Of course what I'm talking about is a mech game that isn't a frackin mech game**. I've hated every one I tried, totally unapproachable, no story, post-apoc setting. Don't they like selling games?

HG:L screwed the pooch on this one by not allowing you to remove enchantments. You could screw up your uberweapon, forever. In short: no respec button. So close, but no cigar. I'm not Korean, nor am I unemployed, therefore the chances of me ever getting a really good weapon are nearly nil.

That's really demotivating. CRPGers will put up with a hell of a lot if they're on the path. HG:L tips you off the path at every opportunity, one misstep and boom you're dead. Call me obsessive but playing without a respec button is like hardcore mode to me.

* 'on the path' is not my idea, but I wish it was.

** Click my name.

and yeah, I did mention I like obsessive analysis right?

No comments: